Australian Winners Of The Samsung World Cyber Games Head To China
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The National Finals of the world's largest video game competition, the Samsung World Cyber Games took place in Sydney on the 10th and 11th of October at Beyond LAN café.
Hundreds of gamers from all around the country converged in the battle to be named Australia's best in Counterstrike, Guitar Hero and FIFA Soccer.
With the Australian battle complete, the finalists are focused on their goal of international success and will compete at this rapidly growing gaming Olympics, which has attracted nearly one million competitors.
The weekend was a huge success and the following lucky seven finalists will be flown to Chengdu, China for the international finals from the 11th - 15th of November where they will compete against the world's best for prize money in the six-figure range!
Australian finalists for Counterstrike 1.6 are;
Michael Aliferis, Sydney
Soren Larssen, Sydney
Otis Duncan, Sydney
Rory Burke, Sydney
Emir Keser, Sydney
Guitar Hero 3;
Joel Brookes, 16, Adelaide
Dimitri Bescos, 21, Sydney
The weekend event had something for both serious gamers and casual enthusiasts as both were offered the chance to test their skills and check out the latest in cyber video games and lifestyle technology from Samsung.
The National Final marked the first public showcase of newly released Samsung products, including the Samsung 2233RZ, 22-INCH, 120HZ 3D- MONITOR designed to enhance gaming, movie watching and educational experiences. The 3D monitors provide realistic 3D detail for gaming so crystal-clear, flicker-free 3D can be enjoyed at its best!
For further information on the Samsung World Cyber Games, go to http://au.wcg.com/
· In 2008, 88% of Australian households had a device for playing computer and video games.
· The average age of Australian gamers is 30 years.
· 95% of all children aged 6-10 play computer games compared with 52% of those over the age of 50. Gamers over the age of 50 make up 19% of all gamers in Australia.
· 68% of Australians play computer or video games.
· Interactive games are attracting new players. 46% of gamers are female. 16% are seniors.
· Parents and children are increasingly playing together. 35% of gamers are parents.
· 75% of games classified by the OFLC in 2008 were rated G or PG.
· Average game play session is one hour. Studies show playing computer and video games does not compete with non-media and outdoor leisure activities. Instead it competes with other media such as TV, film and music.
Data taken from ‘Interactive Australia 2009' report. Completed by the Bond University Centre for New Media Research (CNMRE) from research carried out 2008